This concise textbook presents the mathematics that is foundational to multimedia applications.
Key features include: * Over 100 exercises with complete solutions; * Useful algorithms presented in pseudocode and Standard C to help readers with programming, experimentation, and the solution of exercises; * Numerous illustrations based on data from real studies; * Suggestions for further reading at the end of each chapter; * A companion websiteâmaintained by the authorâproviding computer programs described in the book as well as additional references and data files, such as images and sounds, to enhance the readerâs understanding of key topics; * A supplementary manualâcontaining several hundred exercises, solutions, and sample programs not included in the bookâavailable to instructors upon request; * Minimal prerequisitesâonly an undergraduate-level knowledge of mathematics, not including statistics, is required. Featuring a rigorous survey of selected results from algebra and analysis, the work examines tools used to create application software for multimedia signal processing and communication.Mathematics for Multimedia Mathematics for Multimedia is an ideal textbook for upper undergraduate and beginning graduate students in pure and applied mathematics, engineering, and computer science seeking an innovative approach to contemporary mathematics with practical applications.